![]() What I've experienced here or in its sequence is something that I haven't experienced in other games. It's something that I felt that could've been easily fixed, with a few more notes or cutscenes, but instead it becomes a puzzle of its own in the end.Īs previously said, Silent Hill 1 is unique. It starts off great, but fails to explain essential plot points and fill the blanks. ![]() The story's also something that felt a bit underdeveloped in my opinion. In fact, this is probably the main reason why I wasn't scared at all during these moments. At least until you enter a place like the hospital or school. Sure, it is great, but it BEGS a well done remake.Ĭombat is downright painful, movement is stiff to a fault, puzzles can be very overcomplicated and enemy placement is just bad! Traversing SH's foggy envrionments should've been spooky, but the amount of enemies chasing and hurting Harry at ALL TIMES breaks the vibe. With all that said, I have to be honest: the game does not hold up. The mystery set from the start kept me interested until the end and although I feel like it could've been handled a lot better, I was craving to know more even after the credits rolled. Even if the game had no combat, SH's tone and oppressive music itself would've been enough to make you sweat. It's an astonishing work of sound design and ambience. Like I've said before, atmosphere and sound were key. The town is well-modeled and feels like an actual ghost town, environments are not pre-rendered and that might be the reason why it's all so strange and foreboding, characters are mysterious and creepy, enemy design is good, it's short with an INTENSE pacing, replayability is highly encouraged and the mood is just perfect. Few games actually got me this tense and unsure of my actions quite like this one. The main reason for this is atmosphere and sound. Silent Hill 1 made me feel dreadful - but In a good way. It may be outdated and rough around the edges but it's undeniably original, effective and essential. It's definitely not its sequel, but it's definitely one of the most remarkable games of its time. I have to start saying that Silent Hill is probably one of the most unique game I've ever played. ![]() I did it, finally.Īlthough I'm happy to say that this incredible franchise's first game is indeed amazing, I'm also a bit sad to see how outdated it gets as the years go by. It took me THIS long to actually finish Silent Hill 1. If you're passionate about retro gaming or just want to learn more about it, then you should check out Retro Gamer. It’s quite simply the best experience you can have on Sony’s handheld. Japan Studio’s game is everything you want from a killer app: it offers stunning visuals, does a spectacular job of showcasing the PS Vita’s unique attributes, and is mechanically excellent. Not since Crackdown has the feeling of exploring presented so many rewards and it’s easy to lose focus from the main adventure as you explore Hekseville’s many nooks and crannies. It creates a wonderful sense of freedom as you explore the breathtaking city of Hekseville and complete quests for its memorable NPCs while looking for the tucked-away gems that will expand Kat’s health and grant her new abilities. Kat has the power to manipulate gravity and while it takes a little while to master, you’ll soon feel invincible as you run along the sides of buildings, propel yourself at enemies and even master the power of flight. Few videogame superheroes express their available powers as well as the main protagonist of Japan Studio’s sensational action-adventure game.
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